LET ME LIVE INSIDE— Gaming Journal 2

Hello, friends! Okay so, in my last post, I’m pretty sure we just covered my choice of Inside (and potentially Limbo) for the new gaming journal. I am happy to report that I got the Inside app working on my phone and have been able to attempt at playing the game. It kept doing a weird thing where it wouldn't let me start playing, it would just take forever to load and then sit on the title screen. I think it’s all fixed now though, so we’re in good shape… ish.

Coming from my basic understanding of Limbo, I was expecting to just kind of wander about and problem solve as I went. I would say that Inside has a much more fast pace and rigid gameplay than I was expecting because of this. First of all, this game is anxiety-inducing. I find the lack of audio disturbing and it keeps me on edge. I knew that the game was involving the character running from people/someone/something, but I just wasn’t prepared for the pressure of running and the essence of time that Inside thrives on.

My first scare came from the weird wolf/dog thing chasing me off of a cliff. It actually surprised me so much that I yelled and got nervous. It’s like that feeling when someone gets really close behind you in Mario Kart and you worry you’ll lose your 1st place spot, but like way more negative. That sequence with the wolf was the first moment when I realized that the game feels different than it thought it would. Luckily for me, I was able to escape that first dog dude on my first try; I only had to deal with the surprise of the encounter as opposed to having to start again because it ate me. I wish I could say this was the case for the encounter with the flashlight men, but alas, I must report that I am stuck. I AM STUCK!!!!

Y’all, I have literally looked up the playthrough and tried to get past these two idiot flashlight men and I simply cannot do it. It’s so frustrating. I think I just can’t get the timing right of evading both of them, so I’ve just been brutally murdered multiple times. Very discouraging. It’s also just embarrassing that I can barely get past the beginning of the game. Whatever. Speaking of those brutal murders though, uhhhhh I was so taken aback the first time I died. This evil flashlight man drowned me. He drowned a small child. I was horrified and shocked like I just thought they would catch me and I would have to restart. I was not prepared for the murder. It was jarring, to say the least, but I think I could really see the connection to Limbo in it. This world of Limbo and Inside has no sympathy for the lives of children, let me tell ya. But anyways, yeah, I’m stuck. I’m stuck just getting killed over and over again, which is incredibly frustrating. I got too mad at the game, so I’m taking a little break, but hopefully, I can get back to it soon and successfully evade the dumb flashlight men with unnecessarily hostile tendencies.

I think that Inside has also surprised me with the beauty that it has. I was completely enamored with the beauty of Limbo when I saw it for the first time, so I wasn’t sure what to make of the shift in Inside, but while it’s different, I think it is a really visually intriguing game to play. Something about the atmosphere of the dark woods is incredibly compelling and strangely calming. The visual design of the game is comforting to me, which is strange in juxtaposition with the eery sound design and disturbing subject matter and plot. I hope that there will be a lot of really beautiful scenery to look at (if I can ever get past the flashlight meanies) that will add to the mystery and strange atmosphere of playing the game.

I’m looking forward to playing the game more and experiencing the world of Inside. Let’s wish me luck with it.

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Rosemary Pauley

Rosemary Pauley

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